Below is a collection of 3D models that I've created over the years. They were all recreational projects that I did in my free time simply because I wanted to refine my skills and become more familiar with different 3D applications. Looking back on it, a lot of what I learned about depth, lighting, and texturing came from working on these projects.
This was a recreational project that I made some time ago. It was made using polygonal modeling in 3DS Max and rendered with Brazil R/S.
This is another car model that was a recreational project. Modelled in 3DS Max and rendered with Brazil R/S.
This was my most recent 3D project. It was another car model created in Maya using polygonal modeling and rendered using Mental Ray. This was my first time venturing into Maya, and becoming familiar with this program was a great learning experience.